October 12, 2026
⚖️ Big DremDar update: economy and sets
Artifacts rebuilt and rentable, 29 new sets — mages finally have something to wear, five new scrolls. Plus injuries, healers, alchemists and clan power.
📜 New scrolls — crystals only
Bliss (150) — +10 to all stats for 3 h · Stone Will (80) — 3 h without injuries · Fury (50) — +20% damage for 1 h · Second Chance (40) — a button in battle: once per fight, rise with 30% HP after a killing blow, arena too · Blood Attack (30) — attack without consent, the victim is guaranteed an injury; once a day per target.
🛡 29 new sets
Warriors: 9 epic sets in the shop for coins, levels 25–80 (wall, crit or strike). Mages: 10 epic sets in the shop, levels 20–80, a focus instead of a shield. Plus 10 legendary mage sets from bosses that had only a warrior one — from the Crimson Trickster to the Immortal Phoenix: drop for mages (Knowledge 20+) in lairs and from the world boss. Every set has its own weapon; item bonuses are whole numbers now.
✦ Artifacts rebuilt
14 sets of 8 items (7 warrior, 7 mage), tiers 10–70. An artifact of your level hits like a boss item 10 levels higher, doubled. Bonuses at 2 / 4 / 6 / 8 pieces. From 300 💎 per item at tier 10 to 4,800 at 70. Shop → "Artifacts". Golden frame on opponents, "✦" in the battle log.
Rent: 1 day for 5% of the price, 3 days for 10%. Rented items can't be sold, enhanced or traded; they vanish when time's up.
🎁 Weekly bundles
Crystal shop, new contents every Monday 00:00 UTC. Weekly bundle (9.99 $): 100 💎 + 2 artifacts from tiers 10–20. Big bundle (29.99 $): 500 💎 + 50,000 coins + 2 artifacts from tiers 20–30. Never a duplicate. One of each per week.
🩹 Injuries
From level 10. Die to a critical hit and one to three of your base stats are halved (your own, without gear; health untouched) for 30 / 60 / 90 minutes. Light from creatures, medium from lair bosses, from players — by level gap; the world boss hurts most if you're 20+ levels below. 30 min immunity after, max three at once. Everyone sees them: player card and 🩹 in battle. Cure: 15 / 30 / 50 💎, a healer for coins — or wait.
🧪 Skills: Healer and Alchemist
Character → "Skills": one slot at level 10, another at 20 — take both. Switching costs 50 💎.
- Healer. Bag 15,000 coins, consumables 400 / 1,000 / 2,000 by injury grade. Heal others for coins at your price: their card → "Cure for coins". After 10 / 50 / 200 cures they're 10 / 20 / 30% cheaper.
- Alchemist. Sickle 5,000 coins, worn instead of a shield. At a gathering spot — "Look around", then "Cut" for 10 seconds (an ambush is possible); in the Depths herbs drop for wins. City → "Alchemy": three different herbs — a potion or Murky Sludge. 12 recipes, none in the FAQ. Potions: outside battle only, last an hour, sell on the market up to 50 a lot.
🏰 Clans
- Clan power = sum of members' power. Top → "Clans" tab.
- Clan path: the Lord picks Veche or Throne — a badge next to the sigil; change once per 30 days, no bonuses yet.
- The sigil shows in DMs, battle chat and tops.
- Crystals to the treasury from level 10 with a confirmed e-mail; donors can't be kicked for 60 days unless refunded. Crystal payouts after 7 days in the clan.
⚔️ Also
- Attack scroll on anyone outside the city, any level — but a win over someone 10+ levels below pays 1 XP and 1 coin.
- Pumpkin Helm: enhancement carries over to a new one, a weaker pumpkin won't drop.
- City, under your nick: streak day and when the next 5 💎 come.
- Rules: a second account is fine, farming rewards on puppets is not.
- New FAQ sections in game and at dremdar.com/faq.
