October 26, 2026
⚓ DremDar 2.0 — The Lightless Land
Beyond the ridge lies the sea, and beyond the sea lies the Lightless Land, where no one has ever seen the light. The Horde came from there long ago. Now you can sail there too.

⛵ The Pier
From level 20, the Pier is open in the City. The ship crosses the sea in three hours, faster with a fair wind. You can sail alone or with a party. There is no turning back halfway, so while you are at sea, your clan holds the castle without you. You won't be bored on deck either.
🕯 The Lightless Land
Three lands for levels 20–80, beasts steeped in Darkness, nine bosses and loot you won't find at home. Without light you won't last long there, so keep an eye on your lantern. An ordinary blade grows weak across the sea, but the City's smiths already know what to do about it.
🏚 The hut
You can settle on the far shore. Your hut grows from a Camp to a Fort. Building it takes time, but across the sea its strength is always with you.
⚔️ Sets with abilities
The bosses of the Lightless Land drop new sets for warriors and mages, each with an ability of its own. A skill, a currency and a trader of their own are waiting for you there too.
🌑 Darkness
An Altar stands on the Shore. Whoever settles across the sea can accept the Darkness, but the City gates will close to them. How the dark ones live, you'll find out yourself. We'll only say that our Wildlands are no longer so quiet, and that living Champions may now lead the Horde into the Invasion.
📜 Chronicle
Four new chapters from the Storyteller lead to the Pier.
The update arrives over the air. If you don't see anything new, restart the game. Fair winds! ⚓
